Public build v0.2.8.3: Bad Orc Wrestling / Patreon build v0.2.10.0 Go Forth and Multiply


Greetings everyone! This month, I have been hard at work on finishing up the Orcmin laboratories with some final encounters and a bossfight. A majority of my time has gone into writing, as it is the most time-consuming of my activities. Secondly to that, I needed to make some refinements to the Entity system to make some new boss mechanics.

On the engine side, I added aura spells (Spells that last for a while and do something each turn that they're active). Especially the level 10 spell Fluxosynthesis should help with people's late-game flux problems. Various new critters have been added, using two new features, enemy summon spells, and enemy on-death effects. This should also provide some new encounters where having access to AOE is very helpful. An illustration of Tenoxy was also finished.

Mona has also gained a set of new dialogs regarding transformation training, it can be accessed after recruiting her to Rogschard. As usual, various small tweaks have been introduced to previous content, rewording some quests and refining some bits of unclear UI. Also, a host of small bugs have been squashed, and some typos have been corrected.

And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, and Iceman.




Patch notes:

  • Added Mekill Goodmoney bossfight, finishing the Orcmin labs dungeon!
  • Added a conversation with Mona in the guild
  • Added 2 adult scenes with Mona in the guild
  • Added the fourth Dungeon floor
  • Added the last layer of the Orcmin laboratories
  • Added 7 new critters
  • Added enemy on-death effects
  • Added enemy spawning spells
  • Added 2 adult scenes with Mekill
  • Added aura type combat skills
  • Added 2 aura spells
  • Added 2 icons
  • Added a Map fight with Toeëater
  • Added common stat-up skills up to level 21
  • Added walking neutral NPCs
  • You can now recruit a certain artificial lizard to Rogschard
  • Fixed double level displayed in Inspect on map
  • Fixed Sparkmind world observe text missing
  • Fixed dungeon floor construction costs not being applied
  • Fixed downward dungeon stairs navigation bug when more then 2 floors
  • Fixed wandering enemies in Orcmin laps east causing error
  • Fixed Mona leftover link bug
  • Fixed Fairy adult scene described wrong genitals
  • Fixed too little tier 2 enchanted items in the new loot tables
  • Typos have been fixed (due to the generous contributions of RadTad)

UPDATE V0.2.10.0: GO FORTH AND MULTIPLY


This is an update to the Patron build of Rogschard, if you want to support the project, you can get access to it here.

Greetings everyone! This update, there will be a heap of corrections to the weapon balancing. Weapons will show their type and scaling values in the item screen. Also, their scaling will be split into melee, ranged, magic, and sexual instead of just one general multiplier. This is to ensure that big wooden clubs are no longer the most effective spell-casting tool, and you can't punch people to death with your bow. Some weapons still need to be added to round out the roster, but I should get around to that in one of the following updates. Melee weapons will be power boosted significantly, and ranged attacks will be boosted slightly, to bring them on par with magic's damage output.

On the content side, a new enemy, The slimy one, will be added to the Underground subway, replacing one of the placeholder enemies. There will be a story fight, and a simulated sex scene for that mob. There is also a new quest relating to the creature you can get access to after beating Lady Vebbeddinner, and completing the Orcmin labs. You can start this quest by talking to the spider lady in the foyer of your apartment complex.

I will also expand the pregnancy system to take dynamic pregnancy data, allowing for generic pregnancy scenes. Four default pregnancies will be added, and used to generate pregnancies for all NPCs that do not have one yet. About 30 of these pregnancies will be added, filling out the entire roster, together with about 100 or so triggers for them all over the game. The old type of pregnancy content took a long time to add and write, so more and more content was left without one. With this, the large gaps in the roster have finally been filled.

And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, and Iceman.



Patch notes:

  • Added art for The slimy one
  • Added new quest [Horrors down below]
  • Added story fight against the The slimy one
  • Added simulated sex fight with the The slimy one
  • Added standardized pregnancy scenes for all common pregnancies
  • Added new raid location [Orcmin labs]
  • Added 30 pregnancies
  • Added pregnancy handlers to more than 100 scenes
  • Added weapon scaling information to the item menu
  • Added expanded the gender option for offspring
  • Changed the damage type balance for all weapons
  • Oblivion draft does no longer unbuy tome skills
  • Fixed the Orcmin labs F2 loading bug
  • Fixed attacking will break the game if used immediately after loading in
  • Fixed Fishladle shinies quest instances appearing while quest not active
  • Fixed Rustsock vaginal and anal scenes were switched
  • Fixed broken damage scaling for enemy attacks
  • Typos have been fixed (due to the generous contributions of Aerial Mr. Jade, Kiro, RadTad, and Tuxlion)

Get Rogschard, Lords and Loyalty

Comments

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Was looking forward so much to this but seems my phone cleaned my cookies at some point… alas… so much to redo now

Oh, that is a shame. If you open the browser version in desktop mode, you might be able to export and import your file, for next time

Is that option not present in the mobile layout? Might still be useful, say, for backing up at the end of an update, just in case.

I like playing Rogschard on the phone (I’d say it’s my favourite phone game but, more specifically, this and Succubus Story are the only things I play on the phone, lol) and am more likely to restart there anyway rather than migrating to desktop

I tried adding it to the mobile layout, but something in the way itch.io wraps the game prevents the app from receiving the uploaded file. I couldn't find a fix, so the feature was removed for that platform

Sad, but understandable.

If you store the save in plain text, perhaps you could have the option to do it through text boxes? I know Fort of Chains uses this mechanism and it has been useful (though I remember using it on desktop, as part of its interface didn’t work super well on mobile).

A side effect of that solution is that hacking the save file becomes trivial, as values are stored as plain strings.

(+1)

A text copy system might be doable, I will put it on the list with possible future features