You must be 18+ to view this content

Rogschard, Lords and Loyalty may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Public build v0.2.5.1: Feline troublemaker / Patreon build v0.2.7.0 Good dog


Greetings, my adorable players~ This month I added some long-requested additions, including item placing, and playable Werecats! The Werecat will have their own set of species skills. If you want to play them, you will have to start a new save-file though, as there is currently no way to species change in-game. Another feature that got some extra content this round is dungeon management, the third floor is now unlockable, there is a heap of new structures, and a Research mechanic. After completing chapter 1, you can go talk to Fishladle and get started on accruing research points and unlocking new structures and upgrades.

The Orcmin labs have also been expanded, finishing up the second layer. There is a significant heap of story dialog, some new fights, and an additional puzzle to solve. Various small additions were made as well, as per usual. There now is a hotkey for back, some variant adult scenes, fluid volume multipliers, and some better explanations of what the main attributes do. I hope you will enjoy it!

And special thanks to my Naughty Weredog tier patrons~♥: Iceman, aarlin, Mnam, Malachi, and Luke welsh.



Patch notes:

  • Added Werecats as a playable species
  • Added Werecat species skills
  • Added Research currency
  • Added Fishladle dungeon research menu
  • Added Fishladle research quest
  • Added the 3rd floor of the dungeon
  • Added Research generating dungeon structures
  • Added numerous advanced dungeon buildings
  • Added numerous building research projects
  • Added quest Infinite knowledge
  • Added about 20 icons
  • Added placing items on the floor from your inventory
  • Added a hotkey for back (R)
  • Added a vaginal variant of Howlamir 'Let him take you' scene
  • Added some character improvement research
  • Added a story-fight fight with the Bramble fairy
  • Added 2 adult scenes with the Bramble fairy
  • Added more story scenes to the Orcmin labs
  • Added stats that increase your characters sperm/love-fluids amount
  • Added buttplug item
  • Added Genius slime story-fight
  • Added Sweep character art
  • Added better stat explanations
  • Added skill Blood to flux and Burn lust
  • Entity position indicators now state exact distance
  • Expanded the second floor of the Orcmin labs
  • Increased dungeon max payout time from 500 ticks to 3000 ticks
  • Increased sight range to 3
  • Changed the wording of encounter types to story-fight and simulated-sex
  • Fixed enchanted item amount-owned not displayed correctly when selling
  • Fixed exp rounding bug
  • Fixed missing descriptions Alchemy and Equipment shops
  • Fixed Regeneration not being marked as a species skill
  • Fixed broken back button on the Increase attribute screen
  • Fixed saving giving no warning if out-of-memory
  • Fixed autosaves not loading correct save
  • Typos have been fixed (due to the generous contributions of RadTad, RagingSharkK, and Bryan)

UPDATE V0.2.7.0: GOOD DOG

Greetings everyone! This month, I bring you the second half of the Map combat update. The loot system has been given an overhaul, introducing specific loot tables for creatures. All currently existing loot tables have been adjusted, improving game balance. Various improvements to the UI have been made, introducing tabs for healing items, and plantables. A quick menu for combat healing has also been added to the map, and you can now change equipment from the Equipment menu.

Also, Weredog has been included as a playable species, together with its species skills. Besides those, new area of effect spells have been added, expanding the selection for combat encounters. The combat calculations have been finished, adding some stats for dodging and ranged attacks.

Lastly, an enchanting system has been added. This includes a new resource, Arcane essence, the Enchanting table dungeon structure, and various research. Also, the list of possible enchantments has been expanded, adding a third tier of rarity. Enchanted items now also show their rarity using different colors. Now you can go make your armor exactly the way you want it.

And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, Iceman, and Some guy.



Patch notes:

  • Added Weredog as a playable species
  • Added 3 Weredog species skills
  • Added dodge chance
  • Added AEO attacks
  • Added 6 new skills
  • Added 30 new icons
  • Added an improved loot system
  • Added derived Ranged accuracy stat
  • Added Rozzedew vaginal adult scene variant
  • Added Rustsock vaginal adult scene variant
  • Added healing and plantable inventory categories
  • Added a healing items button
  • Added enchanting
  • Added Enchanting table structure
  • Added disenchanting
  • Added enchanting research
  • Merged the stats and character screens
  • Scale stats now correctly display in item slugs
  • You can now equip items directly from your current equipment screen
  • Enemies now display levels in name
  • Changed loot distribution inside containers and chests
  • Changed battle loot drops
  • Changed creature loot drops
  • Items of the same type now stack if loot is given out
  • Mark skills can now be used on the map
  • Reduced the health of all Map enemies
  • Enemies now use flux on the map for certain skills, and can run out
  • Most Map attack skills now scale form weapon damage
  • Enemy attacks are now properly marked as ranged/magic types if applicable
  • Hotkeys now work for the new door and stairwell objects
  • Fixed Howlamir vagina scene bug
  • Fixed undum.shop.generateShopEntries bug
  • Reduced the number of autosaves to prevent them filling up the maximum browser save space
  • Autosaves now disable when exceeding the browser storage quota
  • Typos have been fixed (due to the generous contributions of RadTad)

Get Rogschard, Lords and Loyalty

Leave a comment

Log in with itch.io to leave a comment.